[PATCH 5/5] d3d10core: Translate d3d10 usage to wined3d usage for buffers.

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 15 15:30:10 CDT 2015


---
 dlls/d3d10core/buffer.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/d3d10core/buffer.c b/dlls/d3d10core/buffer.c
index dcf323c..84882a7 100644
--- a/dlls/d3d10core/buffer.c
+++ b/dlls/d3d10core/buffer.c
@@ -233,10 +233,8 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
     buffer->refcount = 1;
     wined3d_private_store_init(&buffer->private_store);
 
-    FIXME("Implement DXGI<->wined3d usage conversion\n");
-
     wined3d_desc.byte_width = desc->ByteWidth;
-    wined3d_desc.usage = desc->Usage;
+    wined3d_desc.usage = wined3d_usage_from_d3d10core(0, desc->Usage);
     wined3d_desc.bind_flags = desc->BindFlags;
     wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
     wined3d_desc.misc_flags = desc->MiscFlags;
-- 
2.1.4




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