[PATCH 3/5] d3d10core: Implement d3d10_depthstencil_state_SetPrivateData().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 9 05:47:05 CDT 2015


---
 dlls/d3d10core/d3d10core_private.h |    1 +
 dlls/d3d10core/state.c             |    9 +++++++--
 2 files changed, 8 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 791f302..2d2bf03 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -263,6 +263,7 @@ struct d3d10_depthstencil_state
     ID3D10DepthStencilState ID3D10DepthStencilState_iface;
     LONG refcount;
 
+    struct wined3d_private_store private_store;
     D3D10_DEPTH_STENCIL_DESC desc;
     struct wine_rb_entry entry;
     ID3D10Device1 *device;
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index 765b774..feecfb6 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -236,6 +236,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
         struct d3d10_device *device = impl_from_ID3D10Device(state->device);
         wine_rb_remove(&device->depthstencil_states, &state->desc);
         ID3D10Device1_Release(state->device);
+        wined3d_private_store_cleanup(&state->private_store);
         HeapFree(GetProcessHeap(), 0, state);
     }
 
@@ -266,10 +267,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
 
-    return E_NOTIMPL;
+    return d3d10_set_private_data(&state->private_store, guid, data_size, data);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
@@ -312,11 +315,13 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
 {
     state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
     state->refcount = 1;
+    wined3d_private_store_init(&state->private_store);
     state->desc = *desc;
 
     if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
     {
         ERR("Failed to insert depthstencil state entry.\n");
+        wined3d_private_store_cleanup(&state->private_store);
         return E_FAIL;
     }
 
-- 
1.7.10.4




More information about the wine-patches mailing list