[PATCH 4/5] d3d10core: Implement d3d10_sampler_state_SetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 10 05:41:57 CDT 2015
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/state.c | 10 ++++++++--
2 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 278e0db..51d021b 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -296,6 +296,7 @@ struct d3d10_sampler_state
ID3D10SamplerState ID3D10SamplerState_iface;
LONG refcount;
+ struct wined3d_private_store private_store;
struct wined3d_sampler *wined3d_sampler;
D3D10_SAMPLER_DESC desc;
struct wine_rb_entry entry;
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index 4d4c5ea..3e684f5 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -552,6 +552,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
wined3d_sampler_decref(state->wined3d_sampler);
wine_rb_remove(&device->sampler_states, &state->desc);
ID3D10Device1_Release(state->device);
+ wined3d_private_store_cleanup(&state->private_store);
HeapFree(GetProcessHeap(), 0, state);
}
@@ -582,10 +583,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10Sample
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
@@ -667,6 +670,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
+ wined3d_private_store_init(&state->private_store);
state->desc = *desc;
wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU);
@@ -687,6 +691,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
+ wined3d_private_store_cleanup(&state->private_store);
return hr;
}
@@ -694,6 +699,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
{
ERR("Failed to insert sampler state entry.\n");
wined3d_sampler_decref(state->wined3d_sampler);
+ wined3d_private_store_cleanup(&state->private_store);
return E_FAIL;
}
--
1.7.10.4
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