[PATCH 2/5] ddraw/tests: Add a test for signed formats.

Stefan Dösinger stefan at codeweavers.com
Wed Mar 11 04:33:43 CDT 2015


On a related subject, we should add more tests for values outside 0.0 to
1.0 in the fixed function pipeline. I was surprised that I could just
sample the signed texture and get negative values like this.
---
 dlls/ddraw/tests/ddraw4.c | 230 ++++++++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw7.c | 206 +++++++++++++++++++++++++++++++++++++++++
 2 files changed, 436 insertions(+)

diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 37d4aeb..87caf78 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -8075,6 +8075,235 @@ static void test_surface_desc_lock(void)
     DestroyWindow(window);
 }
 
+static void test_signed_formats(void)
+{
+    HRESULT hr;
+    IDirect3DDevice3 *device;
+    IDirect3D3 *d3d;
+    IDirectDraw4 *ddraw;
+    IDirectDrawSurface4 *surface, *rt;
+    IDirect3DTexture2 *texture;
+    IDirect3DViewport3 *viewport;
+    DDSURFACEDESC2 surface_desc;
+    ULONG refcount;
+    HWND window;
+    D3DCOLOR color, expected_color;
+    D3DRECT clear_rect;
+    static struct
+    {
+        struct vec3 position;
+        struct vec2 texcoord;
+    }
+    quad[] =
+    {
+        {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
+        {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f}},
+        {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
+        {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f}},
+    };
+    /* See test_signed_formats() in dlls/d3d9/tests/visual.c for an explanation
+     * of these values. */
+    static const USHORT content_v8u8[4][4] =
+    {
+        {0x0000, 0x7f7f, 0x8880, 0x0000},
+        {0x0080, 0x8000, 0x7f00, 0x007f},
+        {0x193b, 0xe8c8, 0x0808, 0xf8f8},
+        {0x4444, 0xc0c0, 0xa066, 0x22e0},
+    };
+    static const DWORD content_x8l8v8u8[4][4] =
+    {
+        {0x00000000, 0x00ff7f7f, 0x00008880, 0x00ff0000},
+        {0x00000080, 0x00008000, 0x00007f00, 0x0000007f},
+        {0x0041193b, 0x0051e8c8, 0x00040808, 0x00fff8f8},
+        {0x00824444, 0x0000c0c0, 0x00c2a066, 0x009222e0},
+    };
+    static const USHORT content_l6v5u5[4][4] =
+    {
+        {0x0000, 0xfdef, 0x0230, 0xfc00},
+        {0x0010, 0x0200, 0x01e0, 0x000f},
+        {0x4067, 0x53b9, 0x0421, 0xffff},
+        {0x8108, 0x0318, 0xc28c, 0x909c},
+    };
+    static const struct
+    {
+        const char *name;
+        const void *content;
+        SIZE_T pixel_size;
+        BOOL blue;
+        unsigned int slop, slop_broken;
+        DDPIXELFORMAT format;
+    }
+    formats[] =
+    {
+        {
+            "D3DFMT_V8U8",     content_v8u8,     sizeof(WORD),  FALSE, 1, 0,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV, 0,
+                {16}, {0x000000ff}, {0x0000ff00}, {0x00000000}, {0x00000000}
+            }
+        },
+        {
+            "D3DFMT_X8L8V8U8", content_x8l8v8u8, sizeof(DWORD), TRUE,  1, 0,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
+                {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}
+            }
+        },
+        {
+            "D3DFMT_L6V5U5",   content_l6v5u5,   sizeof(WORD),  TRUE,  4, 7,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
+                {16}, {0x0000001f}, {0x000003e0}, {0x0000fc00}, {0x00000000}
+            }
+
+        },
+        /* No V16U16 or Q8W8V8U8 support in ddraw. */
+    };
+    static const D3DCOLOR expected_colors[4][4] =
+    {
+        {0x00808080, 0x00fefeff, 0x00010780, 0x008080ff},
+        {0x00018080, 0x00800180, 0x0080fe80, 0x00fe8080},
+        {0x00ba98a0, 0x004767a8, 0x00888881, 0x007878ff},
+        {0x00c3c3c0, 0x003f3f80, 0x00e51fe1, 0x005fa2c8},
+    };
+    unsigned int i, width, x, y;
+    D3DDEVICEDESC device_desc, hel_desc;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create a 3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    memset(&device_desc, 0, sizeof(device_desc));
+    device_desc.dwSize = sizeof(device_desc);
+    memset(&hel_desc, 0, sizeof(hel_desc));
+    hel_desc.dwSize = sizeof(hel_desc);
+    hr = IDirect3DDevice3_GetCaps(device, &device_desc, &hel_desc);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+    if (!(device_desc.dwTextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA))
+    {
+        skip("D3DTOP_BLENDFACTORALPHA not supported, skipping bumpmap format tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    hr = IDirectDrawSurface4_GetSurfaceDesc(rt, &surface_desc);
+    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
+    viewport = create_viewport(device, 0, 0, surface_desc.dwWidth, surface_desc.dwHeight);
+    hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
+    U1(clear_rect).x1 = 0;
+    U2(clear_rect).y1 = 0;
+    U3(clear_rect).x2 = surface_desc.dwWidth;
+    U4(clear_rect).y2 = surface_desc.dwHeight;
+
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    /* dst = tex * 0.5 + 1.0 * (1.0 - 0.5) = tex * 0.5 + 0.5 */
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x80ffffff);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BLENDFACTORALPHA);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+
+    for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
+    {
+        for (width = 1; width < 5; width += 3)
+        {
+            hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
+            ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+
+            memset(&surface_desc, 0, sizeof(surface_desc));
+            surface_desc.dwSize = sizeof(surface_desc);
+            surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
+            surface_desc.dwWidth = width;
+            surface_desc.dwHeight = 4;
+            U4(surface_desc).ddpfPixelFormat = formats[i].format;
+            surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
+            hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+            if (FAILED(hr))
+            {
+                skip("%s textures not supported, skipping.\n", formats[i].name);
+                continue;
+            }
+            ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, format %s.\n", hr, formats[i].name);
+
+            hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+            ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x, format %s.\n",
+                    hr, formats[i].name);
+            hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+            ok(SUCCEEDED(hr), "Failed to set texture, hr %#x, format %s.\n", hr, formats[i].name);
+            IDirect3DTexture2_Release(texture);
+
+            memset(&surface_desc, 0, sizeof(surface_desc));
+            surface_desc.dwSize = sizeof(surface_desc);
+            hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
+            ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, format %s.\n", hr, formats[i].name);
+            for (y = 0; y < 4; y++)
+            {
+                memcpy((char *)surface_desc.lpSurface + y * surface_desc.lPitch,
+                        (char *)formats[i].content + y * 4 * formats[i].pixel_size,
+                        width * formats[i].pixel_size);
+            }
+            hr = IDirectDrawSurface4_Unlock(surface, NULL);
+            ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, format %s.\n", hr, formats[i].name);
+
+            hr = IDirect3DDevice3_BeginScene(device);
+            ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+            hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+                    D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
+            ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+            hr = IDirect3DDevice3_EndScene(device);
+            ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+            for (y = 0; y < 4; y++)
+            {
+                for (x = 0; x < width; x++)
+                {
+                    expected_color = expected_colors[y][x];
+                    if (!formats[i].blue)
+                        expected_color |= 0x000000ff;
+
+                    color = get_surface_color(rt, 80 + 160 * x, 60 + 120 * y);
+                    ok(compare_color(color, expected_color, formats[i].slop)
+                            || broken(compare_color(color, expected_color, formats[i].slop_broken)),
+                            "Expected color 0x%08x, got 0x%08x, format %s, location %ux%u.\n",
+                            expected_color, color, formats[i].name, x, y);
+                }
+            }
+
+            IDirectDrawSurface4_Release(surface);
+        }
+    }
+
+    destroy_viewport(device, viewport);
+    IDirectDrawSurface4_Release(rt);
+    IDirectDraw4_Release(ddraw);
+    IDirect3D3_Release(d3d);
+
+done:
+    refcount = IDirect3DDevice3_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw4)
 {
     IDirectDraw4 *ddraw;
@@ -8153,4 +8382,5 @@ START_TEST(ddraw4)
     test_vb_writeonly();
     test_lost_device();
     test_surface_desc_lock();
+    test_signed_formats();
 }
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 0bf5190..6a6c155 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -8309,6 +8309,211 @@ done:
     DestroyWindow(window);
 }
 
+static void test_signed_formats(void)
+{
+    HRESULT hr;
+    IDirect3DDevice7 *device;
+    IDirect3D7 *d3d;
+    IDirectDraw7 *ddraw;
+    IDirectDrawSurface7 *surface, *rt;
+    DDSURFACEDESC2 surface_desc;
+    ULONG refcount;
+    HWND window;
+    D3DCOLOR color, expected_color;
+    static struct
+    {
+        struct vec3 position;
+        struct vec2 texcoord;
+    }
+    quad[] =
+    {
+        {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
+        {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f}},
+        {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
+        {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f}},
+    };
+    /* See test_signed_formats() in dlls/d3d9/tests/visual.c for an explanation
+     * of these values. */
+    static const USHORT content_v8u8[4][4] =
+    {
+        {0x0000, 0x7f7f, 0x8880, 0x0000},
+        {0x0080, 0x8000, 0x7f00, 0x007f},
+        {0x193b, 0xe8c8, 0x0808, 0xf8f8},
+        {0x4444, 0xc0c0, 0xa066, 0x22e0},
+    };
+    static const DWORD content_x8l8v8u8[4][4] =
+    {
+        {0x00000000, 0x00ff7f7f, 0x00008880, 0x00ff0000},
+        {0x00000080, 0x00008000, 0x00007f00, 0x0000007f},
+        {0x0041193b, 0x0051e8c8, 0x00040808, 0x00fff8f8},
+        {0x00824444, 0x0000c0c0, 0x00c2a066, 0x009222e0},
+    };
+    static const USHORT content_l6v5u5[4][4] =
+    {
+        {0x0000, 0xfdef, 0x0230, 0xfc00},
+        {0x0010, 0x0200, 0x01e0, 0x000f},
+        {0x4067, 0x53b9, 0x0421, 0xffff},
+        {0x8108, 0x0318, 0xc28c, 0x909c},
+    };
+    static const struct
+    {
+        const char *name;
+        const void *content;
+        SIZE_T pixel_size;
+        BOOL blue;
+        unsigned int slop, slop_broken;
+        DDPIXELFORMAT format;
+    }
+    formats[] =
+    {
+        {
+            "D3DFMT_V8U8",     content_v8u8,     sizeof(WORD),  FALSE, 1, 0,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV, 0,
+                {16}, {0x000000ff}, {0x0000ff00}, {0x00000000}, {0x00000000}
+            }
+        },
+        {
+            "D3DFMT_X8L8V8U8", content_x8l8v8u8, sizeof(DWORD), TRUE,  1, 0,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
+                {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}
+            }
+        },
+        {
+            "D3DFMT_L6V5U5",   content_l6v5u5,   sizeof(WORD),  TRUE,  4, 7,
+            {
+                sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
+                {16}, {0x0000001f}, {0x000003e0}, {0x0000fc00}, {0x00000000}
+            }
+
+        },
+        /* No V16U16 or Q8W8V8U8 support in ddraw. */
+    };
+    static const D3DCOLOR expected_colors[4][4] =
+    {
+        {0x00808080, 0x00fefeff, 0x00010780, 0x008080ff},
+        {0x00018080, 0x00800180, 0x0080fe80, 0x00fe8080},
+        {0x00ba98a0, 0x004767a8, 0x00888881, 0x007878ff},
+        {0x00c3c3c0, 0x003f3f80, 0x00e51fe1, 0x005fa2c8},
+    };
+    unsigned int i, width, x, y;
+    D3DDEVICEDESC7 device_desc;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create a 3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice7_GetCaps(device, &device_desc);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+    if (!(device_desc.dwTextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA))
+    {
+        skip("D3DTOP_BLENDFACTORALPHA not supported, skipping bumpmap format tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    /* dst = tex * 0.5 + 1.0 * (1.0 - 0.5) = tex * 0.5 + 0.5 */
+    hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x80ffffff);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BLENDFACTORALPHA);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+
+    for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
+    {
+        for (width = 1; width < 5; width += 3)
+        {
+            hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
+            ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+            memset(&surface_desc, 0, sizeof(surface_desc));
+            surface_desc.dwSize = sizeof(surface_desc);
+            surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
+            surface_desc.dwWidth = width;
+            surface_desc.dwHeight = 4;
+            U4(surface_desc).ddpfPixelFormat = formats[i].format;
+            surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
+            hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+            if (FAILED(hr))
+            {
+                skip("%s textures not supported, skipping.\n", formats[i].name);
+                continue;
+            }
+            ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, format %s.\n", hr, formats[i].name);
+            hr = IDirect3DDevice7_SetTexture(device, 0, surface);
+            ok(SUCCEEDED(hr), "Failed to set texture, hr %#x, format %s.\n", hr, formats[i].name);
+
+            memset(&surface_desc, 0, sizeof(surface_desc));
+            surface_desc.dwSize = sizeof(surface_desc);
+            hr = IDirectDrawSurface7_Lock(surface, NULL, &surface_desc, 0, NULL);
+            ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, format %s.\n", hr, formats[i].name);
+            for (y = 0; y < 4; y++)
+            {
+                memcpy((char *)surface_desc.lpSurface + y * surface_desc.lPitch,
+                        (char *)formats[i].content + y * 4 * formats[i].pixel_size,
+                        width * formats[i].pixel_size);
+            }
+            hr = IDirectDrawSurface7_Unlock(surface, NULL);
+            ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, format %s.\n", hr, formats[i].name);
+
+            hr = IDirect3DDevice7_BeginScene(device);
+            ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+            hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+                    D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
+            ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+            hr = IDirect3DDevice7_EndScene(device);
+            ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+            for (y = 0; y < 4; y++)
+            {
+                for (x = 0; x < width; x++)
+                {
+                    expected_color = expected_colors[y][x];
+                    if (!formats[i].blue)
+                        expected_color |= 0x000000ff;
+
+                    color = get_surface_color(rt, 80 + 160 * x, 60 + 120 * y);
+                    ok(compare_color(color, expected_color, formats[i].slop)
+                            || broken(compare_color(color, expected_color, formats[i].slop_broken)),
+                            "Expected color 0x%08x, got 0x%08x, format %s, location %ux%u.\n",
+                            expected_color, color, formats[i].name, x, y);
+                }
+            }
+
+            IDirectDrawSurface7_Release(surface);
+        }
+    }
+
+
+    IDirectDrawSurface7_Release(rt);
+    IDirectDraw7_Release(ddraw);
+    IDirect3D7_Release(d3d);
+
+done:
+    refcount = IDirect3DDevice7_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw7)
 {
     HMODULE module = GetModuleHandleA("ddraw.dll");
@@ -8398,4 +8603,5 @@ START_TEST(ddraw7)
     test_fog_interpolation();
     test_negative_fixedfunction_fog();
     test_table_fog_zw();
+    test_signed_formats();
 }
-- 
2.3.0




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