[PATCH 2/3] d3d10core: Implement d3d10_shader_resource_view_SetPrivateDataInterface().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 13 03:49:25 CDT 2015


---
 dlls/d3d10core/view.c |    6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 1a1c3d2..68b460c 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -956,9 +956,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
         REFGUID guid, const IUnknown *data)
 {
-    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d10_set_private_data_interface(&view->private_store, guid, data);
 }
 
 /* ID3D10View methods */
-- 
1.7.10.4




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