[PATCH 1/2] dsound: Add EAX v1 constants and structs.

Mark Harmstone hellas at burntcomma.com
Sun Mar 15 13:10:56 CDT 2015


The first in a series of patches to implement EAX support in dsound. The Environmental
Audio Extensions were a series of additions made by Creative to implement dynamic
reverb in games - originally through hardware DSP, then with through software with
ALchemy. Most of this code comes from OpenAL, which has a full software implementation.

This patch adds the constants and structs found in eax.h in version 1 of Creative's
EAX SDK.

---
 dlls/dsound/dsound_eax.h     | 89 ++++++++++++++++++++++++++++++++++++++++++++
 dlls/dsound/dsound_private.h |  1 +
 2 files changed, 90 insertions(+)
 create mode 100644 dlls/dsound/dsound_eax.h


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