[PATCH 5/5] wined3d: Fix a TRACE in wined3d_device_draw_indexed_primitive_instanced().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 20 06:41:55 CDT 2015


---
 dlls/wined3d/device.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed00da0..631045a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3464,7 +3464,8 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
 void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
         UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
 {
-    TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
+    TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
+            device, start_idx, index_count, start_instance, instance_count);
 
     wined3d_cs_emit_draw(device->cs, start_idx, index_count, start_instance, instance_count, TRUE);
 }
-- 
1.7.10.4




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