[PATCH 1/5] d2d1: Properly take the source offset into account in d2d_d3d_render_target_DrawBitmap().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 25 04:05:27 CDT 2015


---
 dlls/d2d1/render_target.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index f109849..83b4dab 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -752,10 +752,10 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawBitmap(ID2D1RenderTarget
     brush_desc.opacity = opacity;
     brush_desc.transform._11 = (d.right - d.left) / (s.right - s.left);
     brush_desc.transform._21 = 0.0f;
-    brush_desc.transform._31 = d.left;
+    brush_desc.transform._31 = d.left - s.left;
     brush_desc.transform._12 = 0.0f;
     brush_desc.transform._22 = (d.bottom - d.top) / (s.bottom - s.top);
-    brush_desc.transform._32 = d.top;
+    brush_desc.transform._32 = d.top - s.top;
 
     if (FAILED(hr = ID2D1RenderTarget_CreateBitmapBrush(iface, bitmap, &bitmap_brush_desc, &brush_desc, &brush)))
     {
-- 
1.7.10.4




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