[PATCH 4/5] d2d1: Implement d2d_d3d_render_target_SetAntialiasMode().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 26 03:41:19 CDT 2015
---
dlls/d2d1/d2d1_private.h | 1 +
dlls/d2d1/render_target.c | 6 +++++-
2 files changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index e416197..e82d23c 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -64,6 +64,7 @@ struct d2d_d3d_render_target
ID3D10PixelShader *rect_solid_ps;
ID3D10PixelShader *rect_bitmap_ps;
+ D2D1_ANTIALIAS_MODE antialias_mode;
IDWriteRenderingParams *text_rendering_params;
D2D1_SIZE_U pixel_size;
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 80f9fea..dd74a58 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -832,7 +832,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface,
D2D1_ANTIALIAS_MODE antialias_mode)
{
- FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
+
+ render_target->antialias_mode = antialias_mode;
}
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
--
1.7.10.4
More information about the wine-patches
mailing list