opengl32: Mark internal symbols with hidden visibility.
Francois Gouget
fgouget at free.fr
Thu Mar 26 09:30:26 CDT 2015
---
dlls/opengl32/opengl_ext.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h
index 5748e0c..2e49d4a 100644
--- a/dlls/opengl32/opengl_ext.h
+++ b/dlls/opengl32/opengl_ext.h
@@ -28,9 +28,9 @@ typedef struct {
void *func; /* pointer to the Wine function for this extension */
} OpenGL_extension;
-extern const OpenGL_extension extension_registry[];
-extern const int extension_registry_size;
+extern const OpenGL_extension extension_registry[] DECLSPEC_HIDDEN;
+extern const int extension_registry_size DECLSPEC_HIDDEN;
-extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format );
+extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format ) DECLSPEC_HIDDEN;
#endif /* __DLLS_OPENGL32_OPENGL_EXT_H */
--
2.1.4
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