[PATCH 2/5] d2d1: Implement d2d_d3d_render_target_GetTextAntialiasMode().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 27 03:07:03 CDT 2015


---
 dlls/d2d1/render_target.c |    6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 4b78967..0d956c4 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -860,9 +860,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1Re
 
 static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+    TRACE("iface %p.\n", iface);
 
-    return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
+    return render_target->text_antialias_mode;
 }
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface,
-- 
1.7.10.4




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