[PATCH 4/5] d2d1: Implement d2d_d3d_render_target_GetTags().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 27 03:07:05 CDT 2015


---
 dlls/d2d1/render_target.c |    8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index b6e68dc..ae82550 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -904,10 +904,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *i
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
 {
-    FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+    TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
 
-    *tag1 = 0;
-    *tag2 = 0;
+    *tag1 = render_target->tag1;
+    *tag2 = render_target->tag2;
 }
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,
-- 
1.7.10.4




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