[PATCH 4/5] d2d1: Implement d2d_d3d_render_target_GetTags().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 27 03:07:05 CDT 2015
---
dlls/d2d1/render_target.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index b6e68dc..ae82550 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -904,10 +904,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *i
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{
- FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
- *tag1 = 0;
- *tag2 = 0;
+ *tag1 = render_target->tag1;
+ *tag2 = render_target->tag2;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,
--
1.7.10.4
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