[PATCH 5/5] wined3d: Define a constant for the blit texture size parameter.
Stefan Dösinger
stefan at codeweavers.com
Sat Mar 28 11:06:21 CDT 2015
---
dlls/wined3d/arb_program_shader.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f931b06..7e8bebe 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6836,6 +6836,8 @@ struct arbfp_blit_desc
struct wine_rb_entry entry;
};
+#define WINED3D_BLIT_PARAM_SIZE 0
+
struct arbfp_blit_priv
{
struct wine_rb_tree shaders;
@@ -7483,7 +7485,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
shader_addline(&buffer, "TEMP texcrd2;\n");
shader_addline(&buffer, "PARAM coef = {1.0, 0.5, 2.0, 0.25};\n");
shader_addline(&buffer, "PARAM yuv_coef = {1.403, 0.344, 0.714, 1.770};\n");
- shader_addline(&buffer, "PARAM size = program.local[0];\n");
+ shader_addline(&buffer, "PARAM size = program.local[%u];\n", WINED3D_BLIT_PARAM_SIZE);
switch (type->fixup)
{
@@ -7669,7 +7671,7 @@ err_out:
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB)");
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader));
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
- GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, size));
+ GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, WINED3D_BLIT_PARAM_SIZE, size));
checkGLcall("glProgramLocalParameter4fvARB");
return WINED3D_OK;
--
2.3.4
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