[PATCH 2/5] d2d1: Implement d2d_d3d_render_target_RestoreDrawingState().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 30 02:17:02 CDT 2015
---
dlls/d2d1/render_target.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 3b15e22..da8937c 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -949,7 +949,17 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SaveDrawingState(ID2D1Render
static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1RenderTarget *iface,
ID2D1DrawingStateBlock *state_block)
{
- FIXME("iface %p, state_block %p stub!\n", iface, state_block);
+ struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p, state_block %p.\n", iface, state_block);
+
+ render_target->drawing_state = state_block_impl->drawing_state;
+ if (state_block_impl->text_rendering_params)
+ IDWriteRenderingParams_AddRef(state_block_impl->text_rendering_params);
+ if (render_target->text_rendering_params)
+ IDWriteRenderingParams_Release(render_target->text_rendering_params);
+ render_target->text_rendering_params = state_block_impl->text_rendering_params;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushAxisAlignedClip(ID2D1RenderTarget *iface,
--
1.7.10.4
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