[PATCH 4/5] d2d1: Do not multiply color brush RGB values with the brush opacity.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 30 02:17:04 CDT 2015
---
dlls/d2d1/render_target.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index da8937c..c078989 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -636,9 +636,6 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
ps = render_target->rect_solid_ps;
color = brush_impl->u.solid.color;
- color.r *= brush_impl->opacity;
- color.g *= brush_impl->opacity;
- color.b *= brush_impl->opacity;
color.a *= brush_impl->opacity;
buffer_desc.ByteWidth = sizeof(color);
--
1.7.10.4
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