[PATCH 1/5] d2d1/tests: Add a test for color brushes.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 31 03:24:56 CDT 2015
---
dlls/d2d1/tests/d2d1.c | 140 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 140 insertions(+)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index c4e329b..3285acb 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -17,6 +17,7 @@
*/
#define COBJMACROS
+#include <math.h>
#include "d2d1.h"
#include "wincrypt.h"
#include "wine/test.h"
@@ -45,6 +46,45 @@ static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
color->a = a;
}
+static void set_matrix_identity(D2D1_MATRIX_3X2_F *matrix)
+{
+ matrix->_11 = 1.0f;
+ matrix->_12 = 0.0f;
+ matrix->_21 = 0.0f;
+ matrix->_22 = 1.0f;
+ matrix->_31 = 0.0f;
+ matrix->_32 = 0.0f;
+}
+
+static void rotate_matrix(D2D1_MATRIX_3X2_F *matrix, float theta)
+{
+ float sin_theta, cos_theta, tmp_11, tmp_12;
+
+ sin_theta = sinf(theta);
+ cos_theta = cosf(theta);
+ tmp_11 = matrix->_11;
+ tmp_12 = matrix->_12;
+
+ matrix->_11 = cos_theta * tmp_11 + sin_theta * matrix->_21;
+ matrix->_12 = cos_theta * tmp_12 + sin_theta * matrix->_22;
+ matrix->_21 = -sin_theta * tmp_11 + cos_theta * matrix->_21;
+ matrix->_22 = -sin_theta * tmp_12 + cos_theta * matrix->_22;
+}
+
+static void scale_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y)
+{
+ matrix->_11 *= x;
+ matrix->_12 *= x;
+ matrix->_21 *= y;
+ matrix->_22 *= y;
+}
+
+static void translate_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y)
+{
+ matrix->_31 += x * matrix->_11 + y * matrix->_21;
+ matrix->_32 += x * matrix->_12 + y * matrix->_22;
+}
+
static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp,
unsigned int w, unsigned int h, const char *ref_sha1)
{
@@ -546,8 +586,108 @@ static void test_state_block(void)
DestroyWindow(window);
}
+static void test_color_brush(void)
+{
+ D2D1_MATRIX_3X2_F matrix, tmp_matrix;
+ D2D1_BRUSH_PROPERTIES brush_desc;
+ D2D1_COLOR_F color, tmp_color;
+ ID2D1SolidColorBrush *brush;
+ IDXGISwapChain *swapchain;
+ ID2D1RenderTarget *rt;
+ ID3D10Device1 *device;
+ IDXGISurface *surface;
+ D2D1_RECT_F rect;
+ float opacity;
+ HWND window;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+ window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ swapchain = create_swapchain(device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ rt = create_render_target(surface);
+ ok(!!rt, "Failed to create render target.\n");
+
+ ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
+ ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);
+
+ set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
+ hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+ opacity = ID2D1SolidColorBrush_GetOpacity(brush);
+ ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
+ set_matrix_identity(&matrix);
+ ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
+ ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
+ "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
+ tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
+ tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
+ tmp_color = ID2D1SolidColorBrush_GetColor(brush);
+ ok(!memcmp(&tmp_color, &color, sizeof(color)),
+ "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
+ tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);
+ ID2D1SolidColorBrush_Release(brush);
+
+ set_color(&color, 0.0f, 1.0f, 0.0f, 0.8f);
+ brush_desc.opacity = 0.3f;
+ set_matrix_identity(&matrix);
+ scale_matrix(&matrix, 2.0f, 2.0f);
+ brush_desc.transform = matrix;
+ hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, &brush_desc, &brush);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+ opacity = ID2D1SolidColorBrush_GetOpacity(brush);
+ ok(opacity == 0.3f, "Got unexpected opacity %.8e.\n", opacity);
+ ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
+ ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
+ "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
+ tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
+ tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
+ tmp_color = ID2D1SolidColorBrush_GetColor(brush);
+ ok(!memcmp(&tmp_color, &color, sizeof(color)),
+ "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
+ tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);
+
+ ID2D1RenderTarget_BeginDraw(rt);
+
+ set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+
+ ID2D1SolidColorBrush_SetOpacity(brush, 1.0f);
+ set_rect(&rect, 40.0f, 120.0f, 120.0f, 360.0f);
+ ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);
+
+ set_matrix_identity(&matrix);
+ scale_matrix(&matrix, 0.5f, 2.0f);
+ translate_matrix(&matrix, 320.0f, 240.0f);
+ rotate_matrix(&matrix, M_PI / 4.0f);
+ ID2D1RenderTarget_SetTransform(rt, &matrix);
+ set_color(&color, 1.0f, 0.0f, 0.0f, 0.625f);
+ ID2D1SolidColorBrush_SetColor(brush, &color);
+ ID2D1SolidColorBrush_SetOpacity(brush, 0.75f);
+ set_rect(&rect, -80.0f, -60.0f, 80.0f, 60.0f);
+ ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);
+
+ hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
+ ok(compare_surface(surface, "6d1218fca5e21fb7e287b3a439d60dbc251f5ceb"), "Surface does not match.\n");
+
+ ID2D1SolidColorBrush_Release(brush);
+ ID2D1RenderTarget_Release(rt);
+ IDXGISurface_Release(surface);
+ IDXGISwapChain_Release(swapchain);
+ ID3D10Device1_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(d2d1)
{
test_clip();
test_state_block();
+ test_color_brush();
}
--
1.7.10.4
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