[PATCH 5/5] d2d1: Fix a typo in the determinant calculation in d2d_d3d_render_target_FillRectangle().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 31 03:25:00 CDT 2015


---
 dlls/d2d1/render_target.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index c078989..fe7b947 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -617,7 +617,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
         /* Invert the matrix. (Because the matrix is applied to the sampling
          * coordinates. I.e., to scale the bitmap by 2 we need to divide the
          * coordinates by 2.) */
-        d = transform._11 * transform._22 - transform._21 * transform._22;
+        d = transform._11 * transform._22 - transform._21 * transform._12;
         if (d != 0.0f)
         {
             transform_inverse._11 = transform._22 / d;
-- 
1.7.10.4




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