[PATCH 1/2] Add the GUID definition of DXGI_DEBUG_D3D11

Steve Lhomme robux4 at videolabs.io
Tue May 12 09:24:52 CDT 2015


---
According to https://msdn.microsoft.com/en-us/library/windows/desktop/hh780344%28v=vs.85%29.aspx
---
 include/d3d11sdklayers.idl | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/include/d3d11sdklayers.idl b/include/d3d11sdklayers.idl
index 638e53c..f21d11e 100644
--- a/include/d3d11sdklayers.idl
+++ b/include/d3d11sdklayers.idl
@@ -20,6 +20,8 @@ import "oaidl.idl";
 import "ocidl.idl";
 import "d3d11.idl";
 
+cpp_quote("DEFINE_GUID(DXGI_DEBUG_D3D11,  0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0x0b, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);")
+
 typedef enum D3D11_MESSAGE_CATEGORY {
     D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED,
     D3D11_MESSAGE_CATEGORY_MISCELLANEOUS,
-- 
2.4.0




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