[PATCH 5/7] d3d11: Implement d3d11_immediate_context_Unmap(). (try 2)

Józef Kucia jkucia at codeweavers.com
Mon Nov 2 10:12:29 CST 2015


Try 2: Use wined3d_resource_unmap() instead of
wined3d_device_unmap_sub_resource().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 16aff79..ca8b0ef 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -229,7 +229,15 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
         UINT subresource_idx)
 {
-    FIXME("iface %p, resource %p, subresource_idx %u stub!\n", iface, resource, subresource_idx);
+    struct wined3d_resource *wined3d_resource;
+
+    TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
+
+    wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
+
+    wined3d_mutex_lock();
+    wined3d_resource_unmap(wined3d_resource, subresource_idx);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
-- 
2.4.10




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