[PATCH 1/6] wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 3 17:02:44 CST 2015
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/directx.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 046c6eb..a443636 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3054,6 +3054,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
+ MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
--
2.1.4
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