[PATCH 3/6] wined3d: Get rid of getDepthStencilBits().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 3 17:02:46 CST 2015


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c         | 31 ++++++++++++-------------------
 dlls/wined3d/directx.c         | 24 ++++++++++--------------
 dlls/wined3d/utils.c           | 31 -------------------------------
 dlls/wined3d/wined3d_private.h |  2 --
 4 files changed, 22 insertions(+), 66 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 543eaf3..e97206e 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1244,7 +1244,6 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
         BOOL auxBuffers, BOOL findCompatible)
 {
     int iPixelFormat=0;
-    BYTE depthBits=0, stencilBits=0;
     unsigned int current_value;
     unsigned int cfg_count = device->adapter->cfg_count;
     unsigned int i;
@@ -1253,8 +1252,6 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
             device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
             auxBuffers, findCompatible);
 
-    getDepthStencilBits(ds_format, &depthBits, &stencilBits);
-
     current_value = 0;
     for (i = 0; i < cfg_count; ++i)
     {
@@ -1276,9 +1273,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
             continue;
         if (cfg->alphaSize < color_format->alpha_size)
             continue;
-        if (cfg->depthSize < depthBits)
+        if (cfg->depthSize < ds_format->depth_size)
             continue;
-        if (stencilBits && cfg->stencilSize != stencilBits)
+        if (ds_format->stencil_size && cfg->stencilSize != ds_format->stencil_size)
             continue;
         /* Check multisampling support. */
         if (cfg->numSamples)
@@ -1287,9 +1284,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
         value = 1;
         /* We try to locate a format which matches our requirements exactly. In case of
          * depth it is no problem to emulate 16-bit using e.g. 24-bit, so accept that. */
-        if (cfg->depthSize == depthBits)
+        if (cfg->depthSize == ds_format->depth_size)
             value += 1;
-        if (cfg->stencilSize == stencilBits)
+        if (cfg->stencilSize == ds_format->stencil_size)
             value += 2;
         if (cfg->alphaSize == color_format->alpha_size)
             value += 4;
@@ -1325,8 +1322,8 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
         pfd.cAlphaBits = color_format->alpha_size;
         pfd.cColorBits = color_format->red_size + color_format->green_size
                 + color_format->blue_size + color_format->alpha_size;
-        pfd.cDepthBits = depthBits;
-        pfd.cStencilBits = stencilBits;
+        pfd.cDepthBits = ds_format->depth_size;
+        pfd.cStencilBits = ds_format->stencil_size;
         pfd.iLayerType = PFD_MAIN_PLANE;
 
         iPixelFormat = ChoosePixelFormat(hdc, &pfd);
@@ -2245,21 +2242,17 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o
 static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
         const struct wined3d_format *required)
 {
-    BYTE existing_depth, existing_stencil, required_depth, required_stencil;
-
     if (existing == required)
         return TRUE;
     if ((existing->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
             != (required->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT))
         return FALSE;
-
-    getDepthStencilBits(existing, &existing_depth, &existing_stencil);
-    getDepthStencilBits(required, &required_depth, &required_stencil);
-
-    if(existing_depth < required_depth) return FALSE;
-    /* If stencil bits are used the exact amount is required - otherwise wrapping
-     * won't work correctly */
-    if(required_stencil && required_stencil != existing_stencil) return FALSE;
+    if (existing->depth_size < required->depth_size)
+        return FALSE;
+    /* If stencil bits are used the exact amount is required - otherwise
+     * wrapping won't work correctly. */
+    if (required->stencil_size && required->stencil_size != existing->stencil_size)
+        return FALSE;
     return TRUE;
 }
 
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e30e785..e2203ea 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4291,15 +4291,8 @@ static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_in
 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
 {
-    BYTE depthSize, stencilSize;
     BOOL lockable = FALSE;
 
-    if (!getDepthStencilBits(format, &depthSize, &stencilSize))
-    {
-        ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
-        return FALSE;
-    }
-
     /* Float formats need FBOs. If FBOs are used this function isn't called */
     if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
         return FALSE;
@@ -4307,15 +4300,18 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
         lockable = TRUE;
 
-    /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
-     * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
-     * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
-    if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
+    /* On some modern cards like the Geforce8/9, GLX doesn't offer some
+     * dephth/stencil formats which D3D9 reports. We can safely report
+     * "compatible" formats (e.g. D24 can be used for D16) as long as we
+     * aren't dealing with a lockable format. This also helps D3D <= 7 as they
+     * expect D16 which isn't offered without this on Geforce8 cards. */
+    if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
         return FALSE;
 
-    /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
-     * allow more stencil bits than requested. */
-    if(cfg->stencilSize < stencilSize)
+    /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
+     * need a format without stencil, so allow more stencil bits than
+     * requested. */
+    if (cfg->stencilSize < format->stencil_size)
         return FALSE;
 
     return TRUE;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 40ba09c..4ddfead 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4016,37 +4016,6 @@ unsigned int count_bits(unsigned int mask)
     return count;
 }
 
-/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
-BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, BYTE *stencilSize)
-{
-    TRACE("format %s.\n", debug_d3dformat(format->id));
-
-    switch (format->id)
-    {
-        case WINED3DFMT_D16_LOCKABLE:
-        case WINED3DFMT_D16_UNORM:
-        case WINED3DFMT_S1_UINT_D15_UNORM:
-        case WINED3DFMT_X8D24_UNORM:
-        case WINED3DFMT_S4X4_UINT_D24_UNORM:
-        case WINED3DFMT_D24_UNORM_S8_UINT:
-        case WINED3DFMT_S8_UINT_D24_FLOAT:
-        case WINED3DFMT_D32_UNORM:
-        case WINED3DFMT_D32_FLOAT:
-        case WINED3DFMT_INTZ:
-            break;
-        default:
-            FIXME("Unsupported depth/stencil format %s.\n", debug_d3dformat(format->id));
-            return FALSE;
-    }
-
-    *depthSize = format->depth_size;
-    *stencilSize = format->stencil_size;
-
-    TRACE("Returning depthSize: %d and stencilSize: %d for format %s.\n",
-            *depthSize, *stencilSize, debug_d3dformat(format->id));
-    return TRUE;
-}
-
 /* Note: It's the caller's responsibility to ensure values can be expressed
  * in the requested format. UNORM formats for example can only express values
  * in the range 0.0f -> 1.0f. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a6457ae..8cafd07 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2903,8 +2903,6 @@ void state_pointsprite_w(struct wined3d_context *context,
 void state_pointsprite(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 
-BOOL getDepthStencilBits(const struct wined3d_format *format,
-        BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
 
 /* Math utils */
-- 
2.1.4




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