[v6 08/13] wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().

Riccardo Bortolato rikyz619 at gmail.com
Thu Nov 5 09:00:37 CST 2015


Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
 dlls/wined3d/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7395963..d301bad 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -208,10 +208,10 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
         surface_modify_ds_location(device->onscreen_depth_stencil, WINED3D_LOCATION_TEXTURE_RGB,
                 device->onscreen_depth_stencil->ds_current_size.cx,
                 device->onscreen_depth_stencil->ds_current_size.cy);
-        wined3d_surface_decref(device->onscreen_depth_stencil);
+        wined3d_texture_decref(device->onscreen_depth_stencil->container);
     }
     device->onscreen_depth_stencil = depth_stencil;
-    wined3d_surface_incref(device->onscreen_depth_stencil);
+    wined3d_texture_incref(device->onscreen_depth_stencil->container);
 }
 
 static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
-- 
1.9.1




More information about the wine-patches mailing list