[v6 11/13] wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
Riccardo Bortolato
rikyz619 at gmail.com
Thu Nov 5 09:00:40 CST 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e965bda..e45fe17 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -583,7 +583,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
fb->depth_stencil->width, fb->depth_stencil->height);
if (ds == swapchain->device->onscreen_depth_stencil)
{
- wined3d_surface_decref(swapchain->device->onscreen_depth_stencil);
+ wined3d_texture_decref(swapchain->device->onscreen_depth_stencil->container);
swapchain->device->onscreen_depth_stencil = NULL;
}
}
--
1.9.1
More information about the wine-patches
mailing list