[PATCH 1/6] d3d11: Implement d3d11_immediate_context_Draw().
Józef Kucia
jkucia at codeweavers.com
Thu Nov 5 18:28:23 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4560f52..5e9e26d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -195,8 +195,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
UINT vertex_count, UINT start_vertex_location)
{
- FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
iface, vertex_count, start_vertex_location);
+
+ wined3d_mutex_lock();
+ wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
+ wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
--
2.4.10
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