[PATCH 1/9] d3d11: Implement d3d11_immediate_context_PSSetSamplers().

Józef Kucia jkucia at codeweavers.com
Fri Nov 6 11:38:10 CST 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/device.c        | 15 ++++++++++++++-
 dlls/d3d11/state.c         |  9 +++++++++
 3 files changed, 24 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 2ac6129..c680249 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -352,6 +352,7 @@ struct d3d_sampler_state
 
 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
         const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
+struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11Query, ID3D10Query */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 566cd16..c44ec4a 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -164,8 +164,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
 {
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
             iface, start_slot, sampler_count, samplers);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < sampler_count; ++i)
+    {
+        struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
+
+        wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
+                sampler ? sampler->wined3d_sampler : NULL);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index b412ed6..3ec9b1f 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -1221,6 +1221,15 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
     return S_OK;
 }
 
+struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d11_sampler_state_vtbl);
+
+    return impl_from_ID3D11SamplerState(iface);
+}
+
 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
 {
     if (!iface)
-- 
2.4.10




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