[PATCH 03/11] d3d11: Implement d3d11_immediate_context_VSSetShaderResources().

Józef Kucia jkucia at codeweavers.com
Mon Nov 9 18:32:41 CST 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f732cd2..32d5bb2 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -423,7 +423,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3
 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
         UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
 {
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < view_count; ++i)
+    {
+        struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
+
+        wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
+                view ? view->wined3d_view : NULL);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
-- 
2.4.10




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