[PATCH 06/11] d3d11: Implement d3d11_immediate_context_RSGetState().
Józef Kucia
jkucia at codeweavers.com
Mon Nov 9 18:32:44 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 8b59ee0..fefeb60 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1148,7 +1148,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceC
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
ID3D11RasterizerState **rasterizer_state)
{
- FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
+
+ if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
+ ID3D11RasterizerState_AddRef(*rasterizer_state);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
--
2.4.10
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