[PATCH 07/11] d3d11: Implement d3d11_immediate_context_IAGetInputLayout().
Józef Kucia
jkucia at codeweavers.com
Mon Nov 9 18:32:45 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 19 ++++++++++++++++++-
1 file changed, 18 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index fefeb60..71408cf 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1029,7 +1029,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
ID3D11InputLayout **input_layout)
{
- FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct wined3d_vertex_declaration *wined3d_declaration;
+ struct d3d_input_layout *input_layout_impl;
+
+ TRACE("iface %p, input_layout %p.\n", iface, input_layout);
+
+ wined3d_mutex_lock();
+ if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
+ {
+ wined3d_mutex_unlock();
+ *input_layout = NULL;
+ return;
+ }
+
+ input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
+ wined3d_mutex_unlock();
+ *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
+ ID3D11InputLayout_AddRef(*input_layout);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
--
2.4.10
More information about the wine-patches
mailing list