[PATCH 08/13] d3d11: Implement d3d11_immediate_context_PSGetShaderResources().

Józef Kucia jkucia at codeweavers.com
Tue Nov 10 20:40:57 CST 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 23 ++++++++++++++++++++++-
 1 file changed, 22 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index b86c6c7..2e086f8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1024,8 +1024,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
         UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
 {
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
             iface, start_slot, view_count, views);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < view_count; ++i)
+    {
+        struct wined3d_shader_resource_view *wined3d_view;
+        struct d3d_shader_resource_view *view_impl;
+
+        if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
+        {
+            views[i] = NULL;
+            continue;
+        }
+
+        view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
+        views[i] = &view_impl->ID3D11ShaderResourceView_iface;
+        ID3D11ShaderResourceView_AddRef(views[i]);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
-- 
2.4.10




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