[PATCH 3/5] d3d11: Implement d3d11_immediate_context_DrawIndexedInstanced().
Józef Kucia
jkucia at codeweavers.com
Thu Nov 12 19:23:40 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 325c006..78a6b1d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -368,10 +368,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
UINT start_instance_location)
{
- FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
- "base_vertex_location %d, start_instance_location %u stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
+ "base_vertex_location %d, start_instance_location %u.\n",
iface, instance_index_count, instance_count, start_index_location,
base_vertex_location, start_instance_location);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
+ wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
+ instance_index_count, start_instance_location, instance_count);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
--
2.4.10
More information about the wine-patches
mailing list