[PATCH 5/5] d3d11: Implement d3d11_immediate_context_OMGetRenderTargets().
Józef Kucia
jkucia at codeweavers.com
Thu Nov 12 19:23:42 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 42 +++++++++++++++++++++++++++++++++++++++++-
1 file changed, 41 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4d1a93f..f8fae89 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1444,8 +1444,48 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
ID3D11DepthStencilView **depth_stencil_view)
{
- FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct wined3d_rendertarget_view *wined3d_view;
+
+ TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
iface, render_target_view_count, render_target_views, depth_stencil_view);
+
+ wined3d_mutex_lock();
+ if (render_target_views)
+ {
+ struct d3d_rendertarget_view *view_impl;
+ unsigned int i;
+
+ for (i = 0; i < render_target_view_count; ++i)
+ {
+ if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
+ || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
+ {
+ render_target_views[i] = NULL;
+ continue;
+ }
+
+ render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
+ ID3D11RenderTargetView_AddRef(render_target_views[i]);
+ }
+ }
+
+ if (depth_stencil_view)
+ {
+ struct d3d_depthstencil_view *view_impl;
+
+ if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
+ || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
+ {
+ *depth_stencil_view = NULL;
+ }
+ else
+ {
+ *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
+ ID3D11DepthStencilView_AddRef(*depth_stencil_view);
+ }
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
--
2.4.10
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