[PATCH] d2d1: Properly free brush data buffer is created from
Nikolay Sivov
nsivov at codeweavers.com
Thu Nov 19 06:08:40 CST 2015
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/brush.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 2014f47..aa92318 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -860,8 +860,7 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_b
HeapFree(GetProcessHeap(), 0, cb_data);
return E_NOTIMPL;
}
- cb_data += brush_sizes[brush->type];
- if (opacity_brush && !d2d_brush_fill_cb(opacity_brush, render_target, cb_data))
+ if (opacity_brush && !d2d_brush_fill_cb(opacity_brush, render_target, cb_data + brush_sizes[brush->type]))
{
HeapFree(GetProcessHeap(), 0, cb_data);
return E_NOTIMPL;
--
2.6.2
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