[PATCH] d2d1: Properly free brush data buffer is created from

Nikolay Sivov nsivov at codeweavers.com
Thu Nov 19 06:08:40 CST 2015


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d2d1/brush.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 2014f47..aa92318 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -860,8 +860,7 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_b
         HeapFree(GetProcessHeap(), 0, cb_data);
         return E_NOTIMPL;
     }
-    cb_data += brush_sizes[brush->type];
-    if (opacity_brush && !d2d_brush_fill_cb(opacity_brush, render_target, cb_data))
+    if (opacity_brush && !d2d_brush_fill_cb(opacity_brush, render_target, cb_data + brush_sizes[brush->type]))
     {
         HeapFree(GetProcessHeap(), 0, cb_data);
         return E_NOTIMPL;
-- 
2.6.2




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