d2d1: Remove WINAPI on static functions where not needed.

Francois Gouget fgouget at free.fr
Sun Nov 22 12:34:25 CST 2015


Signed-off-by: Francois Gouget <fgouget at free.fr>
---
 dlls/d2d1/render_target.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index bd20d5d..77d799e 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -672,7 +672,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarg
             iface, geometry, brush, stroke_width, stroke_style);
 }
 
-static void STDMETHODCALLTYPE d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
+static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
         const struct d2d_geometry *geometry, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
 {
     ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
-- 
2.6.2




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