[PATCH] d2d1: Fix a copy-paste issue in EndDraw() (Coverity)
Nikolay Sivov
nsivov at codeweavers.com
Mon Nov 23 05:02:30 CST 2015
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index bd20d5d..4dd94cb 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1409,7 +1409,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget
if (tag1)
*tag1 = render_target->error.tag1;
if (tag2)
- *tag1 = render_target->error.tag2;
+ *tag2 = render_target->error.tag2;
return render_target->error.code;
}
--
2.6.2
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