[PATCH 2/7] wined3d: Flush the GL context before switching away from it.

Matteo Bruni mbruni at codeweavers.com
Fri Nov 27 13:39:31 CST 2015


We might end up not using the old context anymore after that and the GL
implementation is allowed to delay executing commands indefinitely if we
don't flush.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/context.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 0e8b32b..5eeccab 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1129,6 +1129,11 @@ BOOL context_set_current(struct wined3d_context *ctx)
         }
         else
         {
+            if (wglGetCurrentContext())
+            {
+                TRACE("Flushing context %p before switching to %p.\n", old, ctx);
+                glFlush();
+            }
             old->current = 0;
         }
     }
-- 
2.4.10




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