[PATCH 3/9] d3d11: Implement d3d11_device_CreateGeometryShader().

Józef Kucia jkucia at codeweavers.com
Thu Oct 1 18:31:48 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        | 30 ++++++++++++++++--------------
 dlls/d3d11/shader.c        | 24 +++++++++++++++++++++++-
 3 files changed, 41 insertions(+), 17 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index d827040..ab9edfa 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -251,8 +251,8 @@ struct d3d_geometry_shader
     struct wined3d_shader *wined3d_shader;
 };
 
-HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
-        const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
+HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+        struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11PixelShader, ID3D10PixelShader */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 8168fee..9f7d8c3 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -215,10 +215,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *i
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
         SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
 {
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    struct d3d_geometry_shader *object;
+    HRESULT hr;
+
+    TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
             iface, byte_code, byte_code_length, class_linkage, shader);
 
-    return E_NOTIMPL;
+    if (class_linkage)
+        FIXME("Class linkage is not implemented yet.\n");
+
+    if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
+        return hr;
+
+    *shader = &object->ID3D11GeometryShader_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
@@ -2309,26 +2321,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
         const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
 {
-    struct d3d_device *This = impl_from_ID3D10Device(iface);
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
     struct d3d_geometry_shader *object;
     HRESULT hr;
 
     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
             iface, byte_code, byte_code_length, shader);
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
-        return E_OUTOFMEMORY;
-
-    hr = d3d_geometry_shader_init(object, This, byte_code, byte_code_length);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+    if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
         return hr;
-    }
 
-    TRACE("Created geometry shader %p.\n", object);
     *shader = &object->ID3D10GeometryShader_iface;
 
     return S_OK;
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 7f7ee13..709ecba 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -654,7 +654,7 @@ static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
     d3d_geometry_shader_wined3d_object_destroyed,
 };
 
-HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
+static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
         const void *byte_code, SIZE_T byte_code_length)
 {
     struct wined3d_shader_signature output_signature;
@@ -700,6 +700,28 @@ HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_
     return S_OK;
 }
 
+HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+        struct d3d_geometry_shader **shader)
+{
+    struct d3d_geometry_shader *object;
+    HRESULT hr;
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length)))
+    {
+        WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created geometry shader %p.\n", object);
+    *shader = object;
+
+    return S_OK;
+}
+
 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
 {
     if (!iface)
-- 
2.4.9




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