[PATCH 5/9] d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice().

Józef Kucia jkucia at codeweavers.com
Thu Oct 1 18:31:50 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/shader.c        | 22 ++++++++++++++++++++--
 2 files changed, 21 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 8ff4847..4abf6f5 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -249,6 +249,7 @@ struct d3d_geometry_shader
 
     struct wined3d_private_store private_store;
     struct wined3d_shader *wined3d_shader;
+    ID3D11Device *device;
 };
 
 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index aa3ac5e..27083de 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -495,9 +495,15 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
 
     if (!refcount)
     {
+        ID3D11Device *device = shader->device;
+
         wined3d_mutex_lock();
         wined3d_shader_decref(shader->wined3d_shader);
         wined3d_mutex_unlock();
+
+        /* Release the device last, it may cause the wined3d device to be
+         * destroyed. */
+        ID3D11Device_Release(device);
     }
 
     return refcount;
@@ -506,7 +512,12 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
 static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
         ID3D11Device **device)
 {
-    FIXME("iface %p, device %p stub!\n", iface, device);
+    struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = shader->device;
+    ID3D11Device_AddRef(*device);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
@@ -593,7 +604,11 @@ static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShade
 
 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
 {
-    FIXME("iface %p, device %p stub!\n", iface, device);
+    struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
@@ -697,6 +712,9 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
     }
     wined3d_mutex_unlock();
 
+    shader->device = &device->ID3D11Device_iface;
+    ID3D11Device_AddRef(shader->device);
+
     return S_OK;
 }
 
-- 
2.4.9




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