[PATCH 7/9] d3d11: Implement ID3D11DepthStencilState interface.

Józef Kucia jkucia at codeweavers.com
Thu Oct 1 18:31:52 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |   5 +-
 dlls/d3d11/state.c         | 149 +++++++++++++++++++++++++++++++++++++++------
 2 files changed, 132 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index dca9fda..e267dfa 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -291,16 +291,17 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
         const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
 
-/* ID3D10DepthStencilState */
+/* ID3D11DepthStencilState, ID3D10DepthStencilState */
 struct d3d_depthstencil_state
 {
+    ID3D11DepthStencilState ID3D11DepthStencilState_iface;
     ID3D10DepthStencilState ID3D10DepthStencilState_iface;
     LONG refcount;
 
     struct wined3d_private_store private_store;
     D3D10_DEPTH_STENCIL_DESC desc;
     struct wine_rb_entry entry;
-    ID3D10Device1 *device;
+    ID3D11Device *device;
 };
 
 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index ae356a0..e6d8a17 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -192,56 +192,66 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
     return impl_from_ID3D10BlendState(iface);
 }
 
-static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+/* ID3D11DepthStencilState methods */
+
+static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
+    return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
 }
 
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
         REFIID riid, void **object)
 {
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 
-    if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
-            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+    if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState)
+            || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
             || IsEqualGUID(riid, &IID_IUnknown))
     {
-        IUnknown_AddRef(iface);
+        ID3D11DepthStencilState_AddRef(iface);
         *object = iface;
         return S_OK;
     }
 
+    if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
+    {
+        ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface);
+        *object = &state->ID3D10DepthStencilState_iface;
+        return S_OK;
+    }
+
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
     *object = NULL;
     return E_NOINTERFACE;
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface)
 {
-    struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
-    ULONG refcount = InterlockedIncrement(&This->refcount);
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+    ULONG refcount = InterlockedIncrement(&state->refcount);
 
-    TRACE("%p increasing refcount to %u.\n", This, refcount);
+    TRACE("%p increasing refcount to %u.\n", state, refcount);
 
     return refcount;
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
 {
-    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
     ULONG refcount = InterlockedDecrement(&state->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", state, refcount);
 
     if (!refcount)
     {
-        struct d3d_device *device = impl_from_ID3D10Device(state->device);
+        struct d3d_device *device = impl_from_ID3D11Device(state->device);
         wined3d_mutex_lock();
         wine_rb_remove(&device->depthstencil_states, &state->desc);
-        ID3D10Device1_Release(state->device);
+        ID3D11Device_Release(state->device);
         wined3d_private_store_cleanup(&state->private_store);
         wined3d_mutex_unlock();
         HeapFree(GetProcessHeap(), 0, state);
@@ -250,6 +260,105 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
     return refcount;
 }
 
+static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface,
+        ID3D11Device **device)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = state->device;
+    ID3D11Device_AddRef(*device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_get_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_set_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d_set_private_data_interface(&state->private_store, guid, data);
+}
+
+static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
+        D3D11_DEPTH_STENCIL_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
+{
+    /* IUnknown methods */
+    d3d11_depthstencil_state_QueryInterface,
+    d3d11_depthstencil_state_AddRef,
+    d3d11_depthstencil_state_Release,
+    /* ID3D11DeviceChild methods */
+    d3d11_depthstencil_state_GetDevice,
+    d3d11_depthstencil_state_GetPrivateData,
+    d3d11_depthstencil_state_SetPrivateData,
+    d3d11_depthstencil_state_SetPrivateDataInterface,
+    /* ID3D11DepthStencilState methods */
+    d3d11_depthstencil_state_GetDesc,
+};
+
+/* ID3D10DepthStencilState methods */
+
+static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
+        REFIID riid, void **object)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
+{
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface);
+}
+
 /* ID3D10DeviceChild methods */
 
 static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
@@ -258,8 +367,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
 
     TRACE("iface %p, device %p.\n", iface, device);
 
-    *device = (ID3D10Device *)state->device;
-    ID3D10Device_AddRef(*device);
+    ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
@@ -324,6 +432,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
         const D3D10_DEPTH_STENCIL_DESC *desc)
 {
+    state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
     state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
     state->refcount = 1;
     wined3d_mutex_lock();
@@ -339,8 +448,8 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct
     }
     wined3d_mutex_unlock();
 
-    state->device = &device->ID3D10Device1_iface;
-    ID3D10Device1_AddRef(state->device);
+    state->device = &device->ID3D11Device_iface;
+    ID3D11Device_AddRef(state->device);
 
     return S_OK;
 }
-- 
2.4.9




More information about the wine-patches mailing list