[PATCH 8/9] d3d11: Implement d3d11_device_CreateDepthStencilState().

Józef Kucia jkucia at codeweavers.com
Thu Oct 1 18:31:53 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |   4 +-
 dlls/d3d11/device.c        | 108 +++++++++++++++++++++++++--------------------
 dlls/d3d11/state.c         |  10 +++--
 3 files changed, 68 insertions(+), 54 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index e267dfa..313867e 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -299,13 +299,13 @@ struct d3d_depthstencil_state
     LONG refcount;
 
     struct wined3d_private_store private_store;
-    D3D10_DEPTH_STENCIL_DESC desc;
+    D3D11_DEPTH_STENCIL_DESC desc;
     struct wine_rb_entry entry;
     ID3D11Device *device;
 };
 
 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
-        const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
+        const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
         ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 70496a3..79e3ea8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -313,9 +313,57 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
         const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
 {
-    FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    struct d3d_depthstencil_state *object;
+    D3D11_DEPTH_STENCIL_DESC tmp_desc;
+    struct wine_rb_entry *entry;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
+
+    if (!desc)
+        return E_INVALIDARG;
+
+    /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
+     * it as a key in the rbtree. */
+    memset(&tmp_desc, 0, sizeof(tmp_desc));
+    tmp_desc.DepthEnable = desc->DepthEnable;
+    tmp_desc.DepthWriteMask = desc->DepthWriteMask;
+    tmp_desc.DepthFunc = desc->DepthFunc;
+    tmp_desc.StencilEnable = desc->StencilEnable;
+    tmp_desc.StencilReadMask = desc->StencilReadMask;
+    tmp_desc.StencilWriteMask = desc->StencilWriteMask;
+    tmp_desc.FrontFace = desc->FrontFace;
+    tmp_desc.BackFace = desc->BackFace;
+
+    wined3d_mutex_lock();
+    if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
+    {
+        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
+
+        TRACE("Returning existing depthstencil state %p.\n", object);
+        *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
+        ID3D11DepthStencilState_AddRef(*depth_stencil_state);
+        wined3d_mutex_unlock();
+
+        return S_OK;
+    }
+    wined3d_mutex_unlock();
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
+    {
+        WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created depthstencil state %p.\n", object);
+    *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
@@ -2414,57 +2462,19 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
         const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d_depthstencil_state *object;
-    D3D10_DEPTH_STENCIL_DESC tmp_desc;
-    struct wine_rb_entry *entry;
+    ID3D11DepthStencilState *d3d11_depth_stencil_state;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
 
-    if (!desc)
-        return E_INVALIDARG;
-
-    /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
-     * it as a key in the rbtree. */
-    memset(&tmp_desc, 0, sizeof(tmp_desc));
-    tmp_desc.DepthEnable = desc->DepthEnable;
-    tmp_desc.DepthWriteMask = desc->DepthWriteMask;
-    tmp_desc.DepthFunc = desc->DepthFunc;
-    tmp_desc.StencilEnable = desc->StencilEnable;
-    tmp_desc.StencilReadMask = desc->StencilReadMask;
-    tmp_desc.StencilWriteMask = desc->StencilWriteMask;
-    tmp_desc.FrontFace = desc->FrontFace;
-    tmp_desc.BackFace = desc->BackFace;
-
-    wined3d_mutex_lock();
-    if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
-    {
-        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
-
-        TRACE("Returning existing depthstencil state %p.\n", object);
-        *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
-        ID3D10DepthStencilState_AddRef(*depth_stencil_state);
-        wined3d_mutex_unlock();
-
-        return S_OK;
-    }
-    wined3d_mutex_unlock();
-
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
-        return E_OUTOFMEMORY;
-
-    if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
-    {
-        WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+    if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface,
+            (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state)))
         return hr;
-    }
-
-    TRACE("Created depthstencil state %p.\n", object);
-    *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
 
-    return S_OK;
+    hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState,
+            (void **)depth_stencil_state);
+    ID3D11DepthStencilState_Release(d3d11_depth_stencil_state);
+    return hr;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
@@ -3094,8 +3104,8 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
 
 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
 {
-    const D3D10_DEPTH_STENCIL_DESC *ka = key;
-    const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
+    const D3D11_DEPTH_STENCIL_DESC *ka = key;
+    const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
             const struct d3d_depthstencil_state, entry)->desc;
 
     return memcmp(ka, kb, sizeof(*ka));
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index e6d8a17..1586067 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -304,7 +304,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterfac
 static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
         D3D11_DEPTH_STENCIL_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    *desc = state->desc;
 }
 
 static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
@@ -411,7 +415,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStenci
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
-    *desc = state->desc;
+    memcpy(desc, &state->desc, sizeof(*desc));
 }
 
 static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
@@ -430,7 +434,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
 };
 
 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
-        const D3D10_DEPTH_STENCIL_DESC *desc)
+        const D3D11_DEPTH_STENCIL_DESC *desc)
 {
     state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
     state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
-- 
2.4.9




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