[PATCH 2/2] d3d8/tests: Port test_flip to d3d8.
Stefan Dösinger
stefan at codeweavers.com
Mon Oct 5 16:13:14 CDT 2015
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/d3d8/tests/visual.c | 145 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 145 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 41ef2f9..318d3ca 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -114,6 +114,38 @@ out:
return ret;
}
+static D3DCOLOR get_surface_color(IDirect3DSurface8 *surface, UINT x, UINT y)
+{
+ DWORD color;
+ HRESULT hr;
+ D3DSURFACE_DESC desc;
+ RECT rectToLock = {x, y, x+1, y+1};
+ D3DLOCKED_RECT lockedRect;
+
+ hr = IDirect3DSurface8_GetDesc(surface, &desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr=%#x.\n", hr);
+
+ hr = IDirect3DSurface8_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr=%#x.\n", hr);
+
+ switch(desc.Format)
+ {
+ case D3DFMT_A8R8G8B8:
+ color = ((D3DCOLOR *)lockedRect.pBits)[0];
+ break;
+
+ default:
+ trace("Error: unknown surface format: %u.\n", desc.Format);
+ color = 0xdeadbeef;
+ break;
+ }
+
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr=%#x.\n", hr);
+
+ return color;
+}
+
static IDirect3DDevice8 *create_device(IDirect3D8 *d3d, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
@@ -7885,6 +7917,118 @@ done:
DestroyWindow(window);
}
+static void test_flip(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ IDirect3DSurface8 *back_buffers[3], *test_surface;
+ unsigned int i;
+ D3DCOLOR color;
+ D3DPRESENT_PARAMETERS present_parameters = {0};
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ present_parameters.BackBufferWidth = 640;
+ present_parameters.BackBufferHeight = 480;
+ present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.Windowed = TRUE;
+ present_parameters.BackBufferCount = 3;
+ present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
+ hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+ if (!device)
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
+ {
+ hr = IDirect3DDevice8_GetBackBuffer(device, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]);
+ ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+ }
+ hr = IDirect3DDevice8_GetRenderTarget(device, &test_surface);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ ok(test_surface == back_buffers[0], "Expected render target %p, got %p.\n", back_buffers[0], test_surface);
+ IDirect3DSurface8_Release(test_surface);
+
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[0], NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[1], NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[2], NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
+
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ /* Render target is unmodified. */
+ hr = IDirect3DDevice8_GetRenderTarget(device, &test_surface);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ ok(test_surface == back_buffers[2], "Expected render target %p, got %p.\n", back_buffers[2], test_surface);
+ IDirect3DSurface8_Release(test_surface);
+
+ /* Backbuffer surface pointers are unmodified */
+ for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
+ {
+ hr = IDirect3DDevice8_GetBackBuffer(device, i, D3DBACKBUFFER_TYPE_MONO, &test_surface);
+ ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+ ok(test_surface == back_buffers[i], "Expected back buffer %u = %p, got %p.\n",
+ i, back_buffers[i], test_surface);
+ IDirect3DSurface8_Release(test_surface);
+ }
+
+ /* Contents were changed. */
+ color = get_surface_color(back_buffers[0], 1, 1);
+ todo_wine ok(color == 0xff00ff00, "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(back_buffers[1], 1, 1);
+ todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
+
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ color = get_surface_color(back_buffers[0], 1, 1);
+ todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(back_buffers[1], 1, 1);
+ todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ color = get_surface_color(back_buffers[0], 1, 1);
+ todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
+
+ for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
+ IDirect3DSurface8_Release(back_buffers[i]);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@@ -7946,4 +8090,5 @@ START_TEST(visual)
test_texcoordindex();
test_vshader_input();
test_fixed_function_fvf();
+ test_flip();
}
--
2.4.9
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