[v2 04/10] d3d8: make use of wined3d_texture_unmap in d3d8_volume_UnlockBox

Riccardo Bortolato rikyz619 at gmail.com
Tue Oct 6 02:26:12 CDT 2015


---
 dlls/d3d8/volume.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index ee70a5f..6a364d1 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_volume_unmap(volume->wined3d_volume);
+    hr = wined3d_texture_unmap(volume->wined3d_texture, volume->sub_resource_idx);
     wined3d_mutex_unlock();
 
     return hr;
-- 
1.9.1




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