[v2 04/10] d3d8: make use of wined3d_texture_unmap in d3d8_volume_UnlockBox
Riccardo Bortolato
rikyz619 at gmail.com
Tue Oct 6 02:26:12 CDT 2015
---
dlls/d3d8/volume.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index ee70a5f..6a364d1 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_volume_unmap(volume->wined3d_volume);
+ hr = wined3d_texture_unmap(volume->wined3d_texture, volume->sub_resource_idx);
wined3d_mutex_unlock();
return hr;
--
1.9.1
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