[v3 02/10] wined3d: introduce new wined3d_texture_(un)map functions

Riccardo Bortolato rikyz619 at gmail.com
Tue Oct 6 03:36:48 CDT 2015


Initial usage in d3d11.
Also removed wined3d_volume_from_resource.
---
 dlls/d3d11/texture.c           | 28 ++++---------------------
 dlls/wined3d/texture.c         | 47 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/volume.c          |  5 -----
 dlls/wined3d/wined3d.spec      |  3 ++-
 dlls/wined3d/wined3d_private.h |  3 +++
 include/wine/wined3d.h         |  4 +++-
 6 files changed, 59 insertions(+), 31 deletions(-)

diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 85d001f..cd6b2fd 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -357,7 +357,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
 {
     struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
     struct wined3d_map_desc wined3d_map_desc;
-    struct wined3d_resource *sub_resource;
     HRESULT hr;
 
     TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
@@ -367,9 +366,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
         FIXME("Ignoring map_flags %#x.\n", map_flags);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-        hr = E_INVALIDARG;
-    else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
+    if (SUCCEEDED(hr = wined3d_texture_map(texture->wined3d_texture, sub_resource_idx,
             &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
     {
         mapped_texture->pData = wined3d_map_desc.data;
@@ -383,18 +380,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
 {
     struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
-    struct wined3d_resource *sub_resource;
 
     TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-    {
-        wined3d_mutex_unlock();
-        return;
-    }
-
-    wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
+    wined3d_texture_unmap(texture->wined3d_texture, sub_resource_idx);
     wined3d_mutex_unlock();
 }
 
@@ -824,7 +814,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
 {
     struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
     struct wined3d_map_desc wined3d_map_desc;
-    struct wined3d_resource *sub_resource;
     HRESULT hr;
 
     TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
@@ -834,9 +823,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
         FIXME("Ignoring map_flags %#x.\n", map_flags);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-        hr = E_INVALIDARG;
-    else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
+    if (SUCCEEDED(hr = wined3d_texture_map(texture->wined3d_texture, sub_resource_idx,
             &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
     {
         mapped_texture->pData = wined3d_map_desc.data;
@@ -851,18 +838,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
 {
     struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
-    struct wined3d_resource *sub_resource;
 
     TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-    {
-        wined3d_mutex_unlock();
-        return;
-    }
-
-    wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
+    wined3d_texture_unmap(texture->wined3d_texture, sub_resource_idx);
     wined3d_mutex_unlock();
 }
 
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index fdce24d..d5f9591 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -915,6 +915,17 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
     }
 }
 
+static HRESULT texture2d_sub_resource_map(struct wined3d_resource *sub_resource,
+        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
+{
+    return wined3d_surface_map(surface_from_resource(sub_resource), map_desc, box, flags);
+}
+
+static HRESULT texture2d_sub_resource_unmap(struct wined3d_resource *sub_resource)
+{
+    return wined3d_surface_unmap(surface_from_resource(sub_resource));
+}
+
 static const struct wined3d_texture_ops texture2d_ops =
 {
     texture2d_sub_resource_load,
@@ -923,6 +934,8 @@ static const struct wined3d_texture_ops texture2d_ops =
     texture2d_sub_resource_invalidate_location,
     texture2d_sub_resource_validate_location,
     texture2d_sub_resource_upload_data,
+    texture2d_sub_resource_map,
+    texture2d_sub_resource_unmap,
     texture2d_prepare_texture,
 };
 
@@ -1290,6 +1303,17 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
     }
 }
 
+static HRESULT texture3d_sub_resource_map(struct wined3d_resource *sub_resource,
+        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
+{
+    return wined3d_volume_map(volume_from_resource(sub_resource), map_desc, box, flags);
+}
+
+static HRESULT texture3d_sub_resource_unmap(struct wined3d_resource *sub_resource)
+{
+     return wined3d_volume_unmap(volume_from_resource(sub_resource));
+}
+
 static const struct wined3d_texture_ops texture3d_ops =
 {
     texture3d_sub_resource_load,
@@ -1298,6 +1322,8 @@ static const struct wined3d_texture_ops texture3d_ops =
     texture3d_sub_resource_invalidate_location,
     texture3d_sub_resource_validate_location,
     texture3d_sub_resource_upload_data,
+    texture3d_sub_resource_map,
+    texture3d_sub_resource_unmap,
     texture3d_prepare_texture,
 };
 
@@ -1465,3 +1491,24 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
 
     return WINED3D_OK;
 }
+
+HRESULT CDECL wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
+{
+    struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+    if (!sub_resource)
+        return WINED3DERR_INVALIDCALL;
+
+    return texture->texture_ops->texture_sub_resource_map(sub_resource, map_desc, box, flags);
+}
+
+HRESULT CDECL wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx)
+{
+    struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+    if (!sub_resource)
+        return WINED3DERR_INVALIDCALL;
+
+    return texture->texture_ops->texture_sub_resource_unmap(sub_resource);
+}
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2daa55e..45a2fee 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -676,11 +676,6 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
     return WINED3D_OK;
 }
 
-struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
-{
-    return volume_from_resource(resource);
-}
-
 HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
 {
     TRACE("volume %p.\n", volume);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 9531dd3..dbe078f 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -273,6 +273,8 @@
 @ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
 @ cdecl wined3d_texture_set_color_key(ptr long ptr)
 @ cdecl wined3d_texture_set_lod(ptr long)
+@ cdecl wined3d_texture_map(ptr long ptr ptr long)
+@ cdecl wined3d_texture_unmap(ptr long)
 @ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
 
 @ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
@@ -281,7 +283,6 @@
 @ cdecl wined3d_vertex_declaration_get_parent(ptr)
 @ cdecl wined3d_vertex_declaration_incref(ptr)
 
-@ cdecl wined3d_volume_from_resource(ptr)
 @ cdecl wined3d_volume_get_resource(ptr)
 @ cdecl wined3d_volume_map(ptr ptr ptr long)
 @ cdecl wined3d_volume_unmap(ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 758af54..eb4a0fc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2218,6 +2218,9 @@ struct wined3d_texture_ops
     void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
     void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
             const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
+    HRESULT (*texture_sub_resource_map)(struct wined3d_resource *sub_resource,
+            struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
+    HRESULT (*texture_sub_resource_unmap)(struct wined3d_resource *sub_resource);
     void (*texture_prepare_texture)(struct wined3d_texture *texture,
             struct wined3d_context *context, BOOL srgb);
 };
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1fa8e52..7dc51ae 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2549,6 +2549,9 @@ HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *
 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
         DWORD flags, const struct wined3d_color_key *color_key);
 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
+HRESULT __cdecl wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
+HRESULT __cdecl wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx);
 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
         UINT width, UINT height, enum wined3d_format_id format_id,
         enum wined3d_multisample_type multisample_type, UINT multisample_quality,
@@ -2564,7 +2567,6 @@ ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaratio
 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
 
-struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
         struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
-- 
1.9.1




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