[PATCH 2/5] wined3d: Remove wined3d_device_present (v2).

Stefan Dösinger stefan at codeweavers.com
Thu Oct 8 13:09:43 CDT 2015


Version 2: num_swapchains -> swapchain_count

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
 dlls/d3d9/d3d9_private.h  |   3 ++
 dlls/d3d9/device.c        | 125 ++++++++++++++++++++++++++++++----------------
 dlls/d3d9/swapchain.c     |   4 --
 dlls/wined3d/device.c     |  18 -------
 dlls/wined3d/wined3d.spec |   1 -
 include/wine/wined3d.h    |   2 -
 6 files changed, 86 insertions(+), 67 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index ea0d3e6..d44add8 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -167,6 +167,9 @@ struct d3d9_device
     LONG device_state;
     BOOL in_destruction;
     BOOL in_scene;
+
+    UINT implicit_swapchain_count;
+    struct d3d9_swapchain **implicit_swapchains;
 };
 
 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 656bf4b..de27dbf 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -322,6 +322,8 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
         if (device->index_buffer)
             wined3d_buffer_decref(device->index_buffer);
 
+        HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
+
         wined3d_device_uninit_3d(device->wined3d_device);
         wined3d_device_release_focus_window(device->wined3d_device);
         wined3d_device_decref(device->wined3d_device);
@@ -565,19 +567,16 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice
         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
-    struct wined3d_swapchain *wined3d_swapchain;
-    struct d3d9_swapchain *swapchain_impl;
     HRESULT hr;
 
     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
 
     wined3d_mutex_lock();
-    if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
+    if (swapchain_idx < device->implicit_swapchain_count)
     {
-       swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
-       *swapchain = (IDirect3DSwapChain9 *)&swapchain_impl->IDirect3DSwapChain9Ex_iface;
-       IDirect3DSwapChain9Ex_AddRef(*swapchain);
-       hr = D3D_OK;
+        *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
+        IDirect3DSwapChain9Ex_AddRef(*swapchain);
+        hr = D3D_OK;
     }
     else
     {
@@ -646,6 +645,25 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
     return D3D_OK;
 }
 
+static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
+{
+    UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
+    struct wined3d_swapchain *wined3d_swapchain;
+
+    if (!(device->implicit_swapchains = HeapAlloc(GetProcessHeap(), 0,
+            new_swapchain_count * sizeof(*device->implicit_swapchains))))
+        return E_OUTOFMEMORY;
+
+    for (i = 0; i < new_swapchain_count; ++i)
+    {
+        wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
+        device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
+    }
+    device->implicit_swapchain_count = new_swapchain_count;
+
+    return D3D_OK;
+}
+
 static HRESULT d3d9_device_reset(struct d3d9_device *device,
         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
 {
@@ -691,16 +709,22 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
             mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended)))
     {
-        struct wined3d_swapchain *wined3d_swapchain;
+        HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
 
-        wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
-        wined3d_swapchain_get_desc(wined3d_swapchain, &swapchain_desc);
-        present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
-        present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
-        present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
-        present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
+        if (FAILED(hr = d3d9_device_get_swapchains(device)))
+        {
+            device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
+        }
+        else
+        {
+            wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
+            present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
+            present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
+            present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
+            present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
 
-        device->device_state = D3D9_DEVICE_STATE_OK;
+            device->device_state = D3D9_DEVICE_STATE_OK;
+        }
     }
     else if (!device->d3d_parent->extended)
     {
@@ -726,6 +750,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    UINT i;
     HRESULT hr;
 
     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
@@ -735,21 +760,26 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
         return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
 
     wined3d_mutex_lock();
-    hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
-            dst_window_override, dirty_region, 0);
+    for (i = 0; i < device->implicit_swapchain_count; ++i)
+    {
+        hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, src_rect,
+                dst_rect, dst_window_override, dirty_region, 0);
+        if (FAILED(hr))
+        {
+            wined3d_mutex_unlock();
+            return hr;
+        }
+    }
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
-    struct wined3d_swapchain *wined3d_swapchain;
-    struct wined3d_resource *wined3d_resource;
-    struct wined3d_texture *wined3d_texture;
-    struct d3d9_surface *surface_impl;
+    HRESULT hr;
 
     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
@@ -757,29 +787,21 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
     /* backbuffer_type is ignored by native. */
 
     /* No need to check for backbuffer == NULL, Windows crashes in that case. */
-    wined3d_mutex_lock();
-
-    if (!(wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain)))
-    {
-        wined3d_mutex_unlock();
-        *backbuffer = NULL;
-        return D3DERR_INVALIDCALL;
-    }
+    *backbuffer = NULL;
 
-    if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
+    wined3d_mutex_lock();
+    if (swapchain >= device->implicit_swapchain_count)
     {
         wined3d_mutex_unlock();
-        *backbuffer = NULL;
+        WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
         return D3DERR_INVALIDCALL;
     }
 
-    wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
-    surface_impl = wined3d_resource_get_parent(wined3d_resource);
-    *backbuffer = &surface_impl->IDirect3DSurface9_iface;
-    IDirect3DSurface9_AddRef(*backbuffer);
-
+    hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
+            backbuffer_idx, backbuffer_type, backbuffer);
     wined3d_mutex_unlock();
-    return D3D_OK;
+
+    return hr;
 }
 
 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
@@ -3190,6 +3212,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
         const RGNDATA *dirty_region, DWORD flags)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    UINT i;
     HRESULT hr;
 
     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
@@ -3200,11 +3223,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
         return S_PRESENT_OCCLUDED;
 
     wined3d_mutex_lock();
-    hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
-            dst_window_override, dirty_region, flags);
+    for (i = 0; i < device->implicit_swapchain_count; ++i)
+    {
+        if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, src_rect,
+                dst_rect, dst_window_override, dirty_region, flags)))
+        {
+            wined3d_mutex_unlock();
+            return hr;
+        }
+    }
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
@@ -3744,12 +3774,22 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
         return hr;
     }
 
-    wined3d_mutex_unlock();
+    if (FAILED(hr = d3d9_device_get_swapchains(device)))
+    {
+        wined3d_device_uninit_3d(device->wined3d_device);
+        wined3d_device_release_focus_window(device->wined3d_device);
+        wined3d_device_decref(device->wined3d_device);
+        wined3d_mutex_unlock();
+        return E_OUTOFMEMORY;
+    }
 
     for (i = 0; i < count; ++i)
     {
         present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
     }
+
+    wined3d_mutex_unlock();
+
     HeapFree(GetProcessHeap(), 0, swapchain_desc);
 
     /* Initialize the converted declaration array. This creates a valid pointer
@@ -3759,6 +3799,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
     {
         ERR("Failed to allocate FVF vertex declaration map memory.\n");
         wined3d_mutex_lock();
+        HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
         wined3d_device_uninit_3d(device->wined3d_device);
         wined3d_device_release_focus_window(device->wined3d_device);
         wined3d_device_decref(device->wined3d_device);
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index c995afb..1355a95 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -118,10 +118,6 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device);
     HRESULT hr;
 
-    TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
-            iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
-            dst_window_override, dirty_region, flags);
-
     if (device->device_state != D3D9_DEVICE_STATE_OK)
         return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index def042a..4d1030d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3290,24 +3290,6 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
-        const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags)
-{
-    UINT i;
-
-    TRACE("device %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
-            device, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
-            dst_window_override, dirty_region, flags);
-
-    for (i = 0; i < device->swapchain_count; ++i)
-    {
-        wined3d_swapchain_present(device->swapchains[i], src_rect,
-                dst_rect, dst_window_override, dirty_region, flags);
-    }
-
-    return WINED3D_OK;
-}
-
 HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
         const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index c4ebd35..541f549 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -104,7 +104,6 @@
 @ cdecl wined3d_device_init_3d(ptr ptr)
 @ cdecl wined3d_device_init_gdi(ptr ptr)
 @ cdecl wined3d_device_multiply_transform(ptr long ptr)
-@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
 @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
 @ cdecl wined3d_device_release_focus_window(ptr)
 @ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 4579e02..d38f679 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2230,8 +2230,6 @@ HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct win
 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
         enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
-HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
-        const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
-- 
2.4.9




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