[PATCH 1/5] d3d10core/tests: Use full name of structure field in ok() messages.

Józef Kucia jkucia at codeweavers.com
Thu Oct 8 20:19:10 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 1bff1eb..2e0e9e5 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -1341,7 +1341,7 @@ static void test_create_blend_state(void)
 
     ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc);
     ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable,
-            "Got unexpected alpha to coverage %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
+            "Got unexpected alpha to coverage enable %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
     ok(d3d11_blend_desc.IndependentBlendEnable == FALSE,
             "Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable);
     for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
@@ -1404,7 +1404,7 @@ static void test_create_blend_state(void)
 
     ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc);
     ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable,
-            "Got unexpected alpha to coverage %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
+            "Got unexpected alpha to coverage enable %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
     ok(d3d11_blend_desc.IndependentBlendEnable == TRUE,
             "Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable);
     for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
-- 
2.4.9




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