[PATCH 2/5] d3d11: Break lines exceeding 120 characters.

Józef Kucia jkucia at codeweavers.com
Thu Oct 8 20:19:11 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 20027a7..8a3a2e8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1215,14 +1215,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
         FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
     /* glEnableIndexedEXT(GL_BLEND, ...) */
     FIXME("Per-rendertarget blend not implemented.\n");
-    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable);
+    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
+            desc->RenderTarget[0].BlendEnable);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
-    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha);
-    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha);
-    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha);
+    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA,
+            desc->RenderTarget[0].SrcBlendAlpha);
+    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA,
+            desc->RenderTarget[0].DestBlendAlpha);
+    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA,
+            desc->RenderTarget[0].BlendOpAlpha);
     FIXME("Color mask > 3 not implemented.\n");
     wined3d_device_set_render_state(device->wined3d_device,
             WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
-- 
2.4.9




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