[PATCH 1/7] d3d8: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view

Riccardo Bortolato rikyz619 at gmail.com
Mon Oct 12 10:23:31 CDT 2015


Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
 dlls/d3d8/surface.c | 19 ++++++++++++++++++-
 1 file changed, 18 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 165e048..58d0202 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -348,12 +348,29 @@ static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
 
 struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
 {
+    struct wined3d_resource *resource;
+    struct wined3d_resource_desc resource_desc;
+    struct wined3d_rendertarget_view_desc desc;
     HRESULT hr;
 
     if (surface->wined3d_rtv)
         return surface->wined3d_rtv;
 
-    if (FAILED(hr = wined3d_rendertarget_view_create_from_surface(surface->wined3d_surface,
+    resource = wined3d_texture_get_resource(surface->wined3d_texture);
+    if (!resource)
+    {
+        ERR("No resource found.\n");
+        return NULL;
+    }
+
+    wined3d_resource_get_desc(resource, &resource_desc);
+
+    desc.format_id = resource_desc.format;
+    desc.u.texture.level_idx = surface->sub_resource_idx;
+    desc.u.texture.layer_idx = 0;
+    desc.u.texture.layer_count = 1;
+
+    if (FAILED(hr = wined3d_rendertarget_view_create(&desc, resource,
             surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
     {
         ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-- 
1.9.1




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