[PATCH 5/8] d3d11: Implement d3d11_sampler_state_GetDesc().

Józef Kucia jkucia at codeweavers.com
Tue Oct 13 02:13:33 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        |  6 +++---
 dlls/d3d11/state.c         | 54 ++++++++++++++++++++++------------------------
 3 files changed, 31 insertions(+), 33 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 56ba560..02fa1dc 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -336,13 +336,13 @@ struct d3d_sampler_state
 
     struct wined3d_private_store private_store;
     struct wined3d_sampler *wined3d_sampler;
-    D3D10_SAMPLER_DESC desc;
+    D3D11_SAMPLER_DESC desc;
     struct wine_rb_entry entry;
     ID3D11Device *device;
 };
 
 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
-        const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
+        const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10Query */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4358fb3a..f649d6b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3567,7 +3567,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
     if (!object)
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d_sampler_state_init(object, device, desc)))
+    if (FAILED(hr = d3d_sampler_state_init(object, device, (const D3D11_SAMPLER_DESC *)desc)))
     {
         WARN("Failed to initialize sampler state, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
@@ -4112,8 +4112,8 @@ static void d3d_rb_free(void *ptr)
 
 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
 {
-    const D3D10_SAMPLER_DESC *ka = key;
-    const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
+    const D3D11_SAMPLER_DESC *ka = key;
+    const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
 
     return memcmp(ka, kb, sizeof(*ka));
 }
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index f989495..2151389 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -24,12 +24,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
-#define D3D10_FILTER_MIP_MASK       0x01
-#define D3D10_FILTER_MAG_MASK       0x04
-#define D3D10_FILTER_MIN_MASK       0x10
-#define D3D10_FILTER_ANISO_MASK     0x40
-#define D3D10_FILTER_COMPARE_MASK   0x80
-
 /* ID3D11BlendState methods */
 
 static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
@@ -981,7 +975,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3
 static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
         D3D11_SAMPLER_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    *desc = state->desc;
 }
 
 static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
@@ -1088,7 +1086,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *if
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
-    *desc = state->desc;
+    memcpy(desc, &state->desc, sizeof(*desc));
 }
 
 static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
@@ -1106,44 +1104,44 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
     d3d10_sampler_state_GetDesc,
 };
 
-static enum wined3d_texture_address wined3d_texture_address_from_d3d10core(enum D3D10_TEXTURE_ADDRESS_MODE t)
+static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
 {
     return (enum wined3d_texture_address)t;
 }
 
-static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
 {
-    if (f & D3D10_FILTER_MIP_MASK)
+    if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
         return WINED3D_TEXF_LINEAR;
     return WINED3D_TEXF_POINT;
 }
 
-static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
 {
-    if (f & D3D10_FILTER_MAG_MASK)
+    if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
         return WINED3D_TEXF_LINEAR;
     return WINED3D_TEXF_POINT;
 }
 
-static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
 {
-    if (f & D3D10_FILTER_MIN_MASK)
+    if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
         return WINED3D_TEXF_LINEAR;
     return WINED3D_TEXF_POINT;
 }
 
-static BOOL wined3d_texture_compare_from_d3d10core(enum D3D10_FILTER f)
+static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
 {
-    return f & D3D10_FILTER_COMPARE_MASK;
+    return D3D11_DECODE_IS_COMPARISON_FILTER(f);
 }
 
-static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FUNC f)
+static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
 {
     return (enum wined3d_cmp_func)f;
 }
 
 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
-        const D3D10_SAMPLER_DESC *desc)
+        const D3D11_SAMPLER_DESC *desc)
 {
     struct wined3d_sampler_desc wined3d_desc;
     HRESULT hr;
@@ -1155,19 +1153,19 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
     wined3d_private_store_init(&state->private_store);
     state->desc = *desc;
 
-    wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU);
-    wined3d_desc.address_v = wined3d_texture_address_from_d3d10core(desc->AddressV);
-    wined3d_desc.address_w = wined3d_texture_address_from_d3d10core(desc->AddressW);
+    wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
+    wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
+    wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
     memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
-    wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d10core(desc->Filter);
-    wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d10core(desc->Filter);
-    wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d10core(desc->Filter);
+    wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
+    wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
+    wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
     wined3d_desc.lod_bias = desc->MipLODBias;
     wined3d_desc.min_lod = desc->MinLOD;
     wined3d_desc.max_lod = desc->MaxLOD;
-    wined3d_desc.max_anisotropy = desc->Filter & D3D10_FILTER_ANISO_MASK ? desc->MaxAnisotropy : 1;
-    wined3d_desc.compare = wined3d_texture_compare_from_d3d10core(desc->Filter);
-    wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d10core(desc->ComparisonFunc);
+    wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
+    wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
+    wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
     wined3d_desc.srgb_decode = FALSE;
 
     if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
-- 
2.4.9




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