[PATCH 3/6] d3d11: Partially implement d3d11_immediate_context_VSSetShader().

Józef Kucia jkucia at codeweavers.com
Tue Oct 13 19:08:13 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/device.c        | 12 +++++++++++-
 dlls/d3d11/shader.c        |  9 +++++++++
 3 files changed, 21 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 956ebf0..cd8a336 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -239,6 +239,7 @@ struct d3d_vertex_shader
 
 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
         struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
+struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11GeometryShader, ID3D10GeometryShader */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 71ed27c..9736d96 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -159,8 +159,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11Device
 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
         ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
 {
-    FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
+
+    TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
             iface, shader, class_instances, class_instance_count);
+
+    if (class_instances)
+        FIXME("Dynamic linking is not implemented yet.\n");
+
+    wined3d_mutex_lock();
+    wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 27083de..3778443 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -430,6 +430,15 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
     return S_OK;
 }
 
+struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
+
+    return impl_from_ID3D11VertexShader(iface);
+}
+
 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
 {
     if (!iface)
-- 
2.4.9




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