[v2 1/5] d3d8: call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer
Riccardo Bortolato
rikyz619 at gmail.com
Fri Oct 16 06:59:15 CDT 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 20ce900..0f23bb8 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1163,7 +1163,7 @@ static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirec
}
wined3d_mutex_lock();
- hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
+ hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain, dst_impl->wined3d_surface);
wined3d_mutex_unlock();
return hr;
--
1.9.1
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