[PATCH 1/5] d3d11: Implement ID3D10ShaderResourceView1 interface.

Józef Kucia jkucia at codeweavers.com
Sun Oct 18 18:41:58 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        |  8 ++++----
 dlls/d3d11/view.c          | 49 +++++++++++++++++++++++++++++-----------------
 3 files changed, 37 insertions(+), 24 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index c28359e..39236ab 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -189,11 +189,11 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
 
-/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
+/* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
 struct d3d_shader_resource_view
 {
     ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
-    ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
+    ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
     LONG refcount;
 
     struct wined3d_private_store private_store;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5f1ab7e..981266f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2603,7 +2603,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
         }
 
         view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
-        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
+        views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
         ID3D10ShaderResourceView_AddRef(views[i]);
     }
     wined3d_mutex_unlock();
@@ -2874,7 +2874,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
         }
 
         view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
-        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
+        views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
         ID3D10ShaderResourceView_AddRef(views[i]);
     }
     wined3d_mutex_unlock();
@@ -2953,7 +2953,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
         }
 
         view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
-        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
+        views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
         ID3D10ShaderResourceView_AddRef(views[i]);
     }
     wined3d_mutex_unlock();
@@ -3402,7 +3402,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     if (FAILED(hr))
         return hr;
 
-    *view = &object->ID3D10ShaderResourceView_iface;
+    *view = (ID3D10ShaderResourceView *)&object->ID3D10ShaderResourceView1_iface;
 
     return S_OK;
 }
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index f3769b5..91f9265 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1211,12 +1211,13 @@ static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D1
         return S_OK;
     }
 
-    if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
+    if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView1)
+            || IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
             || IsEqualGUID(riid, &IID_ID3D10View)
             || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
     {
-        ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface);
-        *object = &view->ID3D10ShaderResourceView_iface;
+        ID3D10ShaderResourceView1_AddRef(&view->ID3D10ShaderResourceView1_iface);
+        *object = &view->ID3D10ShaderResourceView1_iface;
         return S_OK;
     }
 
@@ -1338,14 +1339,14 @@ static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl
 
 /* ID3D10ShaderResourceView methods */
 
-static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView1 *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
 }
 
 /* IUnknown methods */
 
-static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView1 *iface,
         REFIID riid, void **object)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1355,7 +1356,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
     return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView1 *iface)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
@@ -1364,7 +1365,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
     return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
 }
 
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView1 *iface)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
@@ -1375,7 +1376,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
 
 /* ID3D10DeviceChild methods */
 
-static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView1 *iface,
         ID3D10Device **device)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1385,7 +1386,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
     ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1396,7 +1397,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
     return d3d_get_private_data(&view->private_store, guid, data_size, data);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView1 *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1407,7 +1408,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
     return d3d_set_private_data(&view->private_store, guid, data_size, data);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView1 *iface,
         REFGUID guid, const IUnknown *data)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1419,7 +1420,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
 
 /* ID3D10View methods */
 
-static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView1 *iface,
         ID3D10Resource **resource)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1431,7 +1432,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
 
 /* ID3D10ShaderResourceView methods */
 
-static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView1 *iface,
         D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
 {
     struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
@@ -1441,7 +1442,17 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderRes
     memcpy(desc, &view->desc, sizeof(*desc));
 }
 
-static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc1(ID3D10ShaderResourceView1 *iface,
+        D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc)
+{
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    memcpy(desc, &view->desc, sizeof(*desc));
+}
+
+static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtbl =
 {
     /* IUnknown methods */
     d3d10_shader_resource_view_QueryInterface,
@@ -1456,6 +1467,8 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
     d3d10_shader_resource_view_GetResource,
     /* ID3D10ShaderResourceView methods */
     d3d10_shader_resource_view_GetDesc,
+    /* ID3D10ShaderResourceView1 methods */
+    d3d10_shader_resource_view_GetDesc1,
 };
 
 static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
@@ -1465,7 +1478,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
     HRESULT hr;
 
     view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
-    view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
+    view->ID3D10ShaderResourceView1_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
     view->refcount = 1;
 
     if (!desc)
@@ -1528,6 +1541,6 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D1
 {
     if (!iface)
         return NULL;
-    assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
-    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
+    assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl);
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
 }
-- 
2.4.10




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